For the 2013 edition of Transilvania Film Festival, my colleague came with the concept of a battle between ideas and styles represented by geometric shapes. I worked on the second half of this ident, blending frame animation with simulations, using rigid bodies that followed particle systems or deformed geometry and building enough control for the system to be easily adjustable.
DSG animation + vfx
Concept, animation: Dan Panaitescu
Rigging: Dragoș Ștefan
Vfx: Vlad Pascanu